The Repair Cupboard (Tool Cupboard) controls building rights and your base territory.

  • Whoever accesses it controls your base, so always lock it.

  • It now has 24 slots for storing upkeep resources - keeping it stocked prevents your structures from decaying.

  • Only one can be placed per building, on a foundation.

  • Anyone who opens your cupboard is authorized on it automatically — there's no button to press and no confirmation. This is why locking the cupboard matters: an unlocked one hands building rights to the first player who reaches it.

  • Only the player who placed the cupboard can take authorization away. Standing at it, they can either remove a single player from the authorized list, or use CLEAR to wipe the whole list at once. They can't remove themselves, and this right can't be passed to anyone else.

  • Monitor its durability, as it can be damaged.

  • Its build-zone covers the structural elements of the building it's in. See "How do building privileges and build zones work?"

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